With the rapid development of science and technology nowadays, the troubles caused by housework in people's lives have made people's attitudes towards housework mostly negative. In order to solve the inconvenience caused by housework, people have designed many products to solve them. But these products are usually aimed at simplifying housework to help users. This thesis is to study the goal of how to combine interactive media technology to increase people's enthusiasm for housework. I hope that in this way, people's negative attitudes towards housework can be improved. This article introduces the entire design process of the prototype product. It starts from the literature research in housework filed and present about the interview and workshop with the target user. And then the article introduces the design of the low-fidelity prototype. Later, the user test of the low-fidelity prototype found the shortcomings and made improvements to design and implement the high-fidelity prototype product. In the process, I chose the co-design method to allow target users to participate in the design process to get users' real ideas more directly. After the above research, I found that compared to design a product to solve the inconvenience caused by the housework, the prototype design from the housework process can better improve people's negative attitudes towards housework. In this thesis, I use a combination of housework and games to give users interest in doing housework to a certain extent. The final prototype takes the form of a game, created with Arduino, Processing and Adobe XD.