This project investigates if it is possible to only use auditory display and biosignals to create a playable and entertaining computer game. It confronts the user with an unusual way to play a game through the use of incorporated sensors, which are the EMG and accelerometer.
The game consists of going between two buttons and achieving a score as close to 100% as possible. This has to be done in a certain amount of time and with respect to the confines.
There are three criteria that determine the final score : the amount of time, the amount of movement and the amount of tension : The amount of movement is calculated from the angular value generated by the accelerometer.
The amount of tension depends on the total tension that comes from the muscles during the sequence. A sequence can require from the user a considerable amount of movement or tension as well as very little.
There are 4 different scenarios. The user will have to play along several times and use the audio feedback to figure out which is the right way to go from a button to another and succeed in the game.