Keith Dunne


Virtual Terrain


This thesis details “Virtual Terrain” – a real time immersive interactive installation that allows an audience to interact with a digital environment using their body. In the installation the audience is tracked and are able to see themselves projected into the environment. The installation allows the user to become immersed in a virtual world where they can interact with a digital environment. The installation aims to make the audience feel like they have experienced something out of the ordinary but also to feel like they had a real visceral experience and make them wonder about the world they inhabit in everyday life. During the development of the installation, HCI methodologies were used to aid the development process and this research reports how the use of these methods aided the development of the installation

Keith Dunne